AI Insights · Timothy · September 2022
Top 5 Otome Games in Belgium for Q3 2022
Discover the performance of the top Otome games in Belgium during Q3 2022, including metrics on downloads, revenue, and active users.
The third quarter of 2022 showcased interesting trends for the top Otome games on a unified platform in Belgium. Here’s a closer look at the performance of the top 5 apps in this category.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO saw its weekly revenue fluctuate, peaking at $145 in mid-July and ending at $20 in the last week of September. Downloads for this app experienced a dip in late August, reaching a low of 46K, but rebounded to 150K by the end of the quarter. Active users initially dropped from 510K to 287K in late August but showed a recovery to 361K by the end of September.
My Candy Love - Otome game, developed by Beemoov, experienced steady increases in revenue, peaking at $499 in the final week of September. Downloads were relatively stable, with a slight decline to 70K in late September. Active users hovered around 1K for most of the quarter, ending at 901K by the last week.
Eureka Creation Limited's Ensemble Stars Music had a gradual increase in revenue, reaching $172 in late August and maintaining around $92 by the end of September. Downloads saw a peak of 151K in late August, with a slight drop to 118K by the last week of September. Active users grew steadily from 62K in mid-July to 213K by the end of the quarter.
Obey Me! - Anime Otome Sim - by NTT Solmare showed a significant peak in revenue at $1.3K in late June, with fluctuations throughout the quarter, ending at $278 in the last week of September. Downloads were relatively stable, hovering around 100K for most of the quarter. Active users saw a decline from 890K in late June to 736K by the end of September.
Finally, Dangerous Fellows - otome game by Storytaco.inc had modest revenue figures, peaking at $42 in mid-July and ending at $17 in the last week of September. Downloads saw a sharp decline from 118K in mid-July to just 4K by the end of September. Active users also decreased from 302K in late June to 152K by the end of the quarter.
The data presented here comes from Sensor Tower, offering further insights into the performance of these Otome games.